hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\catside\MESDOC~1\hammer\ZHLT\hlcsg.exe "C:\Program Files\Steam\SteamApps\catside1712\counter-strike\cstrike_french\maps\aim_turn_hangar" Entering C:\Program Files\Steam\SteamApps\catside1712\counter-strike\cstrike_french\maps\aim_turn_hangar.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Warning: no wadfiles are specified in configuration '' -- Using map wadfile configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.14 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.53 seconds) Using Wadfile: \documents and settings\catside\mes documents\hammer\wad\halflife.wad - Contains 18 used textures, 60.00 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\catside\mes documents\hammer\wad\cstrike.wad - Contains 1 used texture, 3.33 percent of map (123 textures in wad) Using Wadfile: \documents and settings\catside\mes documents\hammer\wad\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \documents and settings\catside\mes documents\hammer\wad\essential.wad - Contains 0 used textures, 0.00 percent of map (10 textures in wad) Using Wadfile: \documents and settings\catside\mes documents\hammer\wad\av1.wad - Contains 11 used textures, 36.67 percent of map (85 textures in wad) added 6 additional animating textures. Texture usage is at 0.51 mb (of 4.00 mb MAX) 0.84 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\catside\MESDOC~1\hammer\ZHLT\hlbsp.exe "C:\Program Files\Steam\SteamApps\catside1712\counter-strike\cstrike_french\maps\aim_turn_hangar" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Steam\SteamApps\catside1712\counter-strike\cstrike_french\maps\aim_turn_hangar.prt' 0.84 seconds elapsed ----- END hlbsp ----- hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\catside\MESDOC~1\hammer\ZHLT\hlrad.exe -extra "C:\Program Files\Steam\SteamApps\catside1712\counter-strike\cstrike_french\maps\aim_turn_hangar" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] Warning: No vis information, direct lighting only. 1763 faces Create Patches : 8746 base patches 0 opaque faces 88769 square feet [12782763.00 square inches] 7 direct lights BuildFacelights: (79.69 seconds) FinalLightFace: (0.05 seconds) 80.19 seconds elapsed [1m 20s] ----- END hlrad -----