// Detail texture map file for as_destown level // [texture name] [detail texture name] [hscale] [vscale] BR_elev_ceil detail/dt_metal2 5.0 5.0 +a~generic65 detail/dt_smooth1 2.0 2.0 -0tnnl_flr1 detail/dt_stone1 5.0 5.0 -1cstrike_fj2dk detail/dt_wood1 10.0 10.0 -0SandRock detail/dt_stone4 10.0 10.0 -1SandRock detail/dt_stone4 10.0 10.0 -2SandRock detail/dt_stone4 10.0 10.0 -0sand detail/dt_ground3 10.0 10.0 -1Sand detail/dt_ground3 10.0 10.0 -2Sand detail/dt_ground3 10.0 10.0 -3Sand detail/dt_ground3 10.0 10.0 SandRoad detail/dt_ground3 10.0 10.0 SandRoadTgtA detail/dt_ground3 10.0 10.0 SandTrim detail/dt_stone2 5.0 1.25 SandWllDoor detail/dt_wood1 10.0 10.0 SandWllDoor2 detail/dt_wood1 10.0 10.0 Sign_a detail/dt_wood2 10.0 10.0 Sign_b detail/dt_wood2 10.0 10.0 bcrate16 detail/dt_wood2 5.0 5.0 d1 detail/dt_stone1 10.0 10.0 dcrate1 detail/dt_wood1 5.0 5.0 dcrate3 detail/dt_wood1 10.0 10.0 dcrate4 detail/dt_wood1 10.0 10.0 dfloor2 detail/dt_ground3 10.0 10.0 dtrim1 detail/dt_stone2 5.0 10.0 dtrim2 detail/dt_stone2 10.0 2.5 dtrim3 detail/dt_stone2 10.0 2.5 dwall1 detail/dt_stone2 10.0 10.0 dwall2 detail/dt_stone1 10.0 10.0 dwin1 detail/dt_stone1 10.0 10.0 generic007 detail/dt_metal2 5.0 1.0 silo2_wetdr detail/dt_metal2 10.0 5.0 tanktrak detail/dt_metal2 2.5 5.0 wd_drk_blnk detail/dt_wood2 5.0 5.0 {mtl_ldr_rst detail/dt_metal2 2.5 10.0