September 29,2002 Mario HLDM Player by qUiCkSiLvEr ============================================================================= Title : Mario - from Mario64 ! Author : qUiCkSiLvEr Web Page : http://www.mindspring.com/~ottalini/qUiCkSiLvEr.htm Description : Custom Model for Half-Life And Special Thanks : DocRock and BabyKitKat for inspiring me! Where to get models? : be sure to visit www.skinlayer.com ============================================================================= This model was origionally created for Quake3 by Bob Bishop in July of 2001. I extracted and converted the model to HLDM for DocRock and BabyKitKat as part of their awesome and incredible Half-Life map Mario_Land! The changes made are very extensive since I started with only the basic mesh and textures. All bones, animations and many cleanups on the mesh and textures took several weeks worth of work before they all finally came together and worked, WhooHoo! All of the graphics work was done using Microsoft Imager2, Wally, Photostyler, mgi Photosuite, and any other tool that let me do what I needed. All the compiling and decompiling, mesh, texture, skeleton and animation work was done in Milkshape 1.5.10 (whew, and boy what a job it was!). Info: Files included: Mario.mdl - The HLDM player version of the game Mario model file Mario.bmp - The picture you see when selecting the model in the game Mario.txt - This text file Place Mario.mdl, Mario.bmp, Mario.jpg and Mario.txt in a new folder called Mario, in valve\models\player folder in your Half Life directory. ** IMPORTANT NOTICE ** This model should NOT be distributed in any kind of commercial compilation, product or package without my personal approval. This model CAN otherwise be distributed freely as long as this text file is included, unmodified, with the package. And PLEASE don't extract the skin and draw a mustache (it already has a nice one!) or remove the clothes from it (ARGH!) and release it to the world as yours, IE: don't be lame. (thanks to NSi for the notice).