MOTD that is worth reading, sort of --------------------------- Deluge (AKA Morass) Episode 1: Swamped Concrete Delicacy Beta Version 3 Info ------ -Map is designed for 1-4 players, and it can be played alone -The map is walkthrough -The map has secrets -The map uses keycards -The map is non-linear -Shooter game Version 3 Changelog -------------------- -Two new difficulty settings, now with actual gameplay alteration -New lives system, that is also present in each difficulty setting -New Soundtrack -Vote system hopefully fixed now -Hidden "Powerups" -Fixed soundreplacement bugs, that are my fault -Handful of sounds tweaked to be "better" -Many other things Known bugs (or features) in the 4.8 beta version. ---------------- -This version is like 99% on visleafs limit and i cant add anymore shit into it. This shows as teleport paths between lots of areas, boarded doors, sort of lack of detail and weird gameplay choices -Might still be little unbalanced when played alone -Weapons might sound really weird on the low-def pack, and otherwise -Lack of variety with NPC models for now, expect alot of clones. Lots of content is going to be later replaced with better ones -Kick might be underpowered in comparison of the fists, something i couldnt fix no matter what -Boss characters are sort of dumb -"Voice acting" doesnt work half the time Story ------ Swampy substances on concrete foundations Little more goofier storyline ---------------- This strange swampy substance spread everywhere, making everyone go insane and circling between realities in obscure manner. Nothing obviously made sense anymore and the swampy substance was forgotten as it is. Entirely new species appeared and none gave a flying turd of them. Your face is distorted from swampy vapors and your hands grow fungus as thought to yourself: "Am i still on earth, or some other planet? I dont know anymore, but fuck whatever" Your small gang of swamped and deteriorated people had a brilliant idea, to start figuring out what the hell is causing the swamped substances in first place, that was the most sane thought anyone had for long time. Armed with your makeshift weapons just in case. You then stumble into some odd looking scifi-ish area. Different colored doors, deadly traps, monsters, keycards. "Oh hold on" you say to yourself. *Imagine some Duke Nukem or b-movie one-liner here or something* Credits -------- -Map by RNG -Additional mapping: Streamfox -Music, Sound mixing and Irrelevant NPC Yelling: RNG. Except Marv from Home Alone -Loading song is a "remix" of a song Don't Look Back by Soapaosin -Special textures and map screens: RNG -Models, modelhacks and conversions: RNG -Gasmask, beakmask model, rigging of carbine, cockroach and those eyes: D.G.F. -Fists of steel: Sence -Some weapon models are originally old CS and DOD skins: Credits to lots of modders who made them -Betatesting: Streamfox, MirroR, D.G.F., Poka, Colt, Trempler, Takashi, Sence, Sprt, Mr. D, Marci, Rusty, Jyuki, Dieter and some others Trivia ---------------- -The map was mainly inspired by the new Rise of the Triad, and replaying of whole bunch of Doom wads. -Was originally supposed to be released same time as Descen, the map having similar gameplay style -Build time: 6 months (Over half the time doing content, being lazy or mapping UNI 2 instead) -Compile time: 2 minutes