OK01_SC_WHOARE scientist/whoareyou OK01_SCI_SPK0 scientist/protectme OK01_SCI_SPK1 scientist/c3a2_sci_1glu DK01_SCI_SPK0 residuallife/sentences/scientist/dk01_sci_talk DK01_SCI_SPK1 scientist/c2a4_sci_letout DK01_SCI_SPK3 scientist/gottogetout DK01_BA_SPK0 barney/ba_openfire DK02_BA_ELE0 barney/c1a2_ba_climb DK02_DOUTSPK barney/c2a4_ba_alive DK02_BA_ARG0 barney/c1a4_ba_octo1 DK03_BA_ARG5 barney/c2a4_ba_arg5a DK02_BA_ARG6 barney/c1a4_ba_octo3 DK03_BA_ARG1 barney/c2a4_ba_arg1a DK03_SC_ARG2 scientist/c2a4_sci_arg2a DK03_BA_ARG3 barney/c2a4_ba_arg3a DK03_SC_ARG4 scientist/c2a4_sci_arg4a LK00_SC_WAYTALK scientist/c2a5_sci_lebuz LK00_SC_RESC scientist/c1a3_sci_atlast LK00_SC_1MAN scientist/c1a3_sci_1man LK00_SC_DEADTALK scientist/c2a4_sci_alldie LK01_SC_GATE scientist/letyouin LK01_SC_WARNED1 scientist/c1a1_sci_1scan LK01_SC_WARNED2 scientist/c1a1_sci_2scan LK01_SC_USSEE scientist/ushouldsee LK01_SC_ALLDIE scientist/c1a3_sci_silo2a LK01_BA_HURRY barney/c2a4_ba_steril LK01_BA_STAY1 barney/c3a2_ba_stay LK01_BA_GLOCK barney/gladof38 LK01_BA_TEACH barney/c2a4_ba_teach LK01_BA_EXIT barney/rightway LK01_BA_WOUT barney/wayout LK01_SC_HELLO2 scientist/hellofromlab, organicmatter LK01_SC_HELLO3 scientist/hello2 LK03_SC_SPK1 scientist/c1a0_sci_lock8a LK03_SC_SPK2 scientist/c1a1_sci_3scan LK04_BA_EXIT1 barney/c3a2_ba_2surv LK04_SC_EXIT2 scientist/okihope LK04_GM_TALK1 gman/gman_choose1 LK04_GM_TALK2 gman/gman_choose2 LK04_BA_EXIT3 barney/c3a1_ba_5sat LK04_HG_TALK1 hgrunt/c2a3_hg_2drag LK04_HG_TALK2 hgrunt/c2a3_hg_laugh LK04_SC_HERE scientist/c3a2_sci_1glu PK00_OT_TALK otis/vanswer05 PK01_BA_WOUND barney/c2a1_ba_hub2a PK01_BA_WAIT barney/waitin PK01_BA_DIE barney/ba_die1 PK01_SCI_PAIN scientist/sci_pain4 PK01_BA_BADAREA barney/badarea PK01_SC_DEAD1 scientist/(p96) sci_die1 sci_die3 sci_dragoff PK01_SC_DEAD2 scientist/(p96) sci_pain10 PK01_SC_DEAD3 scientist/(p96) sci_pain7 PK01_SC_DEAD4 scientist/noo(p90 v70) sci_die3 nooo(p98) noplease PK01_SC_SCREAM0 scientist/(p96) c1a4_sci_tent PK01_SC_SCREAM1 scientist/(p96) scream17 scream07 PK01_SC_SCREAM2 scientist/(p96) scream02 PK01_SC_RESCUE1 scientist/(p96) c2a4_sci_surgury VK01_BA_NIGHT barney/c2a4_ba_longnite ZK03_SCI_SPK0 scientist/c1a4_sci_trainend ZK03_SCI_SPK1 scientist/c2a5_sci_boobie ZK03_SCI_SPK6 scientist/c2a3_sci_icky ZK03_SCI_SPK8 scientist/c1a4_sci_trust INTRO_GMANSPK09 residuallife/sentences/gman/gman_intro_talk0 INTRO_GMANSPK10 residuallife/sentences/gman/intro_gman_tulk1a intro_gman_tulk1b RL00_SC_KILLWPN scientist/c3a2_sci_2glu RL00R_SC_LADY scientist/helloladies RL01_SCI_HELP scientist/sc_yard_box3 RL01_SCI_FUSION scientist/fusionshunt RL02_SCI_HELP scientist/letmehelp RL02_BAR_GCLOSE barney/gettingcloser RL02F_SC_SPK1 scientist/c1a3_sci_thankgod, protectme RL02I_SC_MGO scientist/c3a2_sci_portopen RL02I_SC_SPK1 scientist/thiswillhelp RL02I_SC_SPK2 scientist/c1a4_sci_pwroff RL02I_SC_SPK3 scientist/c1a4_sci_pwr RL02I_SC_SPK4 scientist/c3a2_sci_portal RL02M_SC_WHGO scientist/b01_sci03_sirplease RL02M_BAR_DLOCK barney/rl02c_barspk1 RL02M_BAR_BCONT barney/rl02c_barspk2 RL02P_BAR_WARN barney/ba_ht06_01, ba_die3 RL02P_BAR_WHTGD barney/whatgood RL02P_BA_FOLLOW1 barney/rl02_ba_follow01 RL02P_BA_FOLLOW2 barney/rl02_ba_follow02 RL02T_SC_SILO scientist/c1a3_sci_silo1a RL02T_SC_STALL scientist/c1a0_sci_stall, lambdalab RL02T_SC_STAY scientist/dangerous RL02Y_SC_PAIN1 scientist/(p85) sci_fear9 RL02Y_SC_PAIN2 scientist/(p85) sci_dragoff RL02Y_BA_RESC barney/c1a2_ba_bullsquid NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access is authorized EA7 access to facility, granted ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged NF0 emergency blast door activated NF1 emergency blast shield activated NF2 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF2 blast containment shield is, open NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open NFIRE0 fire containment door is down EFIRE0 fire containment door, open NRAD0 radiation containment door activated ERAD0 radiation containment door, open NCON0 emergency containment door engaged ECON0 emergency containment door disengaged NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated TP_OFF buzwarn track power is not on C1A0_START dadeda vox_login SECURITY_BREACH security breach, open OF7A0_NUKE buzwarn buzwarn (p98 e95) warning. atomic explosion damage detected in storage(t0) facility(t0) sector e, charlie bravo progress is(t0 s0 e100) nominal(e100) C1A0_0 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_1 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) C1A0_2 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_3 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) C1A0_4 doop (e95) all military officer, prosecute code five immediately C1A0_5 doop (e95) attention. all military personnel, prosecute code five C1A0_6 doop (e95) doctor green, please call command and(s0 e100 t0) communication center(e100) C1A0_7 doop (e95) lieutenant collider, report to topside ammunition supply point C1A1_0 deeoo deeoo (p104) attention. any sector c science personnel, please report status immediately C1A1_1 deeoo deeoo (p104) attention. sector c science personnel please report status immediately C1A1_2 deeoo deeoo doctor adios reports men down in reactor level b, medical help required C1A1_3 deeoo deeoo doctor wilco reports unauthorized activity detected in anomalous materials test lab C1A2_0 deeoo (e95 p103) unauthorized door activity detected in supply sub level eight C1A2_1 deeoo deeoo (p98 e95) attention. all military personnel, extreme atomic biological chemical alert C1A2_2 deeoo deeoo (p98 e95) attention. black mesa announcement system now(e100) under military command C1A2_3 deeoo deeoo (p98 e95) attention. this announcement system now(e100) under military command C1A3_0 (p130) buzwarn buzwarn (p98 e95) all military personnel, you are authorized to(e70) shoot to(e70) kill. C1A3_1 (p130) buzwarn buzwarn (p98 e95) all topside containment force, prosecute code two immediately C1A3_2 (p130) buzwarn buzwarn (p98 e95) attention, all military personnel, report status immediately, and prosecute code two C1A3_3 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel wanted for immediate questioning C1A3_4 (p130) buzwarn buzwarn (p98 e95) attention. all security personnel, please report status immediately C1A3_5 (p130) buzwarn buzwarn (p98 e95) juliet force reports medical help required, engaged with extreme resistance C1A3_6 (p130) buzwarn buzwarn (p98 e95) military personnel, go to code two, security officer reports bravo hotel is secured C1A3_7 (p130) buzwarn buzwarn (p98 e95) search and destroy force tango. check automatic train control sector d C1A4_0 (p130) buzwarn buzwarn (p98 e95) agent(t0) coomer(t0) reports lima oscar november is zero point energy field weapon C1A4_1 (p130) buzwarn buzwarn (p98 e95) captain point reports, satellite now(s0 e100 t0) operating at(s0 e100 t0) fourty four percent C1A4_2 (p130) buzwarn buzwarn (p98 e95) charlie force reports medical help required, victor force reports primary reactor is secured C1A4_3 (p130) buzwarn buzwarn (p98 e95) hostile alien breach, checkpoint lima, checkpoint oscar, checkpoint november C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team, central command reports hostile biological force detected in transportation tunnel C1A4_5 (p130) buzwarn buzwarn (p98 e95) observation officer reports evacuate personnel detected in hydro plant sector g C1A4_6 (p130) buzwarn buzwarn (p98 e95) security officer reports, perimeter breach, administration sub level one(e100) C1A4_7 (p130) buzwarn buzwarn (p98 e95) victor force to primary materials handling bay, kilo force reports men down in sector g C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 buzwarn buzwarn hotel team to dimensional decontamination system canal, whiskey team to experimental zero point energy field reactor C2A1_2 buzwarn buzwarn inspection team to lower maintenance chamber(t0), primary core must be engaged to activate charlie bravo C2A1_3 buzwarn buzwarn (p98 e95) alert. squad in central complex, hostile alien inside your perimeter. C2A1_4 buzwarn buzwarn (p98 e95) immediate medical attention required in(e70) storage(t0) facility(t0) sector e C2A1_5 buzwarn buzwarn (p98 e95) search and destroy force lima reports back up required, engaged with renegade freeman C2A2_0 (p130) buzwarn buzwarn (p98 e95) alert. medical team in(t0) coolant resevoir facility sector b, renegade personnel breach C2A2_1 (p130) buzwarn buzwarn (p98 e95) attention. all turret defense systems now(e100) under military command C2A2_2 (p130) buzwarn buzwarn (p98 e95) attention. lambda(s0) turret defense systems now(e100) under military command C2A2_3 (p130) buzwarn buzwarn (p98 e95) message for evacuate military personnel. do not evacuate black mesa immediately(t0) C2A2_4 (p130) buzwarn buzwarn (p98 e95) military personnel, evacuate personnel is now your secondary objective C2A2_5 (p130) buzwarn buzwarn (p98 e95) romeo team in central complex. reports system canal terminated C2A2_6 (p130) buzwarn buzwarn (p98 e95) turret control team, you are authorized to shoot the evacuate on sight C2A2_7 (p130) buzwarn buzwarn (p98 e95) warning. all military personnel. do not evacuate black mesa immediately(t0) C2A4_0 (p130) buzwarn buzwarn (p98 e95) all military personnel authorized to prosecute gordon freeman with extreme force C2A4_1 (p130) buzwarn buzwarn (p98 e95) attention all military personnel, renegade freeman is now your primary target C2A4_2 (p130) buzwarn buzwarn (p98 e95) attention. motor(t0) team in(t0) helicopter hangar four, sierra team may be operating inside your perimeter C2A4_3 (p130) buzwarn buzwarn (p98 e95) captain point reports, satellite now(s0 e100 t0) operating at(s0 e100 t0) sixty six percent C2A4_4 (p130) buzwarn buzwarn (p98 e95) foxtrot and uniform to sector e, evacuate personnel resistance extreme C2A4_5 (p130) buzwarn buzwarn (p98 e95) message for renegade evacuate military personnel, you will not escape this time. C2A4_6 (p130) buzwarn buzwarn (p98 e95) message for evacuate military personnel. all personnel will be terminated until you surrender. C2A4_7 (p130) buzwarn buzwarn (p98 e95) topside containment force foxtrot and tango, reports secondary objective terminated C3A1_0 (p120) bizwarn bizwarn (p98 e95) alpha force reports, freeman may approach the central reactor, prosecute code six. C3A1_1 (p120) bizwarn bizwarn (p98 e95) gulf team move(t0) out, quebec team failed to reach eliminate gordon freeman, medical help required C3A1_2 (p120) bizwarn bizwarn (p98 e95) radiation leak and(t0) flooding detected in silo thirty seven, time to reach minimum safe distance fifteen minutes(e100) C3A1_3 (p120) bizwarn bizwarn (p98 e95) remaining squad in reactor sub level b, extreme radioactive contamination detected C3A1_4 (p120) bizwarn bizwarn (p98 e95) turret repair crew and india team to(e70) charlie bravo hundred two immediately C3A1_5 (p120) bizwarn bizwarn (p98 e95) warning. unauthorized biological forms detected in reactor ventillation system C3A2_0 (p120) bizwarn bizwarn (p98 e95) attention. quantum tunnel ing(e100) device activated, evacuate sub core immediately C3A2_1 (p120) bizwarn bizwarn (p98 e95) inspection team reports, dimensional contamination is(t0 s0 e100) nominal(e100) C3A2_2 (p120) bizwarn bizwarn (p98 e95) inspection team reports, containment and decontamination system failure is(t0 s0 e100) nominal(e100) C3A2_3 (p120) bizwarn bizwarn (p98 e95) lambda complex reports dimensional decontamination system canal failure, inspection immediately C3A2_4 (p120) bizwarn bizwarn (p98 e95) unauthorized activity detected in dimensional decontamination system canal, destroy immediately C3A2_5 (p120) bizwarn bizwarn (p98 e95) unauthorized military force detected in cross dimensional power field HEV_AAx fvox/bell HEV_A0 fvox/bell HEV_A1 fvox/blip HEV_A2 fvox/blip HEV_A3 fvox/blip HEV_A4 fvox/blip HEV_A5 fvox/blip HEV_A6 fvox/blip HEV_A7 fvox/blip HEV_A8 fvox/blip HEV_A9 fvox/fuzz HEV_A10 fvox/fuzz HEV_AIM_ON fvox/blip HEV_AIM_OFF fvox/blip HEV_BATTERY fvox/blip HEV_MEDKIT fvox/blip HEV_PISTOL fvox/blip HEV_SHOTGUN fvox/blip HEV_GRENADE fvox/blip HEV_ASSAULT fvox/blip HEV_44PISTOL fvox/blip HEV_RPG fvox/blip HEV_SATCHEL fvox/blip HEV_TRIPMINE fvox/blip HEV_HORNET fvox/blip HEV_SQUEEK fvox/blip HEV_EGON fvox/blip HEV_GAUSS fvox/blip HEV_XBOW fvox/blip HEV_9MM fvox/blip HEV_44AMMO fvox/blip HEV_BUCKSHOT fvox/blip HEV_BOLTS fvox/blip HEV_RPGAMMO fvox/blip HEV_AGRENADE fvox/blip HEV_EGONPOWER fvox/blip HEV_AMO0 fvox/blip HEV_V0 fvox/blip HEV_V1 fvox/blip HEV_E0 fvox/buzz HEV_E1 fvox/buzz HEV_E2 fvox/buzz HEV_E3 fvox/buzz HEV_E4 fvox/buzz HEV_E5 fvox/buzz HEV_DET0 fvox/blip blip blip HEV_DET1 fvox/blip blip blip HEV_DET2 fvox/blip blip blip HEV_DET3 fvox/blip blip blip HEV_DET4 fvox/blip blip blip HEV_DET5 fvox/blip blip blip HEV_DEAD0 fvox/beep beep, beep beep, flatline HEV_MED0 fvox/boop HEV_HEAL0 fvox/boop HEV_DMG0 fvox/boop HEV_HLTH0 fvox/beep HEV_SHOCK fvox/boop HEV_FIRE fvox/boop BA_INTROA_SPK1 barney/ba_hello4 BA_INTROB_SPK1 barney/ba_security2_desk0 BA_INTROB_SPK2 residuallife/sentences/barney/s02ba_pl_door BA_SEC1_D1 barney/ba_security1_door1 BA_SEC1_D2 barney/ba_security1_door2 BA_EHEADDOWN residuallife/sentences/barney/sk02_ba_headdown BA_SEC1_N1 barney/ba_security2_range2 BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howyoudoing BA_HELLO2 barney/hayfella BA_POK0 barney/ba_post BA_POK1 barney/aintgoin BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/getanyworse BA_QUESTION2 barney/workingonstuff BA_QUESTION3 barney/whatsgoingon BA_QUESTION4 barney/aintscared BA_QUESTION5 barney/nodrill BA_QUESTION6 barney/crewdied BA_QUESTION7 barney/somethingmoves BA_QUESTION8 barney/thinking BA_QUESTION9 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/alreadyasked BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/youtalkmuch BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_STARE0 barney/yup BA_STARE1 barney/heyfella BA_STARE2 barney/howyoudoing BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/standback BA_ATTACK1 barney/whatisthat BA_ATTACK2 barney/diebloodsucker BA_ATTACK3 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes BA_HAZ_OK0 holo/tr_ba_use BA_HAZ_WAIT0 holo/tr_ba_unuse BA_LIGHTSON holo/tr_ba_lightson BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes BA_GLAD barney/c1a1_ba_glad BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped BA_LAB_LATE barney/ba_late BA_SUITNO barney/c1a0_ba_hevno BA_SUITYES barney/c1a0_ba_hevyes BA_SEC02_ADMIN barney/ba_security2_admin BA_RANGE barney/ba_security2_range2 OK03X_BA_SPK0 barney/ok03x_ba_topside GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6 SC_OK0 scientist/excellentteam SC_OK1 scientist/fellowscientist SC_OK2 scientist/fine SC_OK3 scientist/hopeyouknow SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop4 SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/afellowsci SC_HELLO2 scientist/greetings2 SC_HELLO3 scientist/hello SC_HELLO4 scientist/goodtoseeyou SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_CRIT1A scientist/c1a0_sci_crit1a SC_CRIT2A scientist/c1a0_sci_crit2a SC_CRIT3A scientist/c1a0_sci_crit3a SC_CTRL1A scientist/c1a0_sci_ctrl1a SC_CTRL2A scientist/c1a0_sci_ctrl2a SC_CTRL3A scientist/c1a0_sci_ctrl3a SC_CTRL4A scientist/c1a0_sci_ctrl4a SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 noplease SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane SC_PHELLO0 scientist/hellothere SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal SC_HAZ_OK0 holo/tr_sci_use SC_HAZ_WAIT0 holo/tr_sci_unuse SC_POK0 scientist/justasked SC_POK1 scientist/sci_alone SC_POK2 scientist/sci_bother SC_POK3 scientist/slowingyou SC_POK4 scientist/sorryimleaving SC_POK5 scientist/stopasking SC_POK6 scientist/whyaskme SC_POK7 scientist/yees SC_PORTOPEN scientist/c3a2_sci_portopen SC_SHAKEUNI scientist/shakeunification SC_ESCREAM0 scientist/scream12 SC_ESCREAM1 scientist/scream22 SC_ESCREAM2 scientist/scream17 SC_ESCREAM3 scientist/scream05 SC_1MUMBLE scientist/c1a0_sci_mumble SC_CLAM0 scientist/sc_pok4 SC_CLAM1 scientist/leavingme SC_CLAM2 scientist/letstrythis SC_CLAM3 scientist/shutup2 SC_FCANSPK scientist/sc_maint SC_ELESPK scientist/of3a2_sc01 SC_LATESPK scientist/sc_accident1 SC_TESTSPK scientist/sc_accident2 SC_PONTSPK scientist/sc_accident3 SC_NSCANSPK scientist/c2a4_sci_scanner SC_WONTOUTSPK scientist/c1a4_sci_gener SC_DOUTSPK scientist/c2a4_sci_letout SC_A01A_MUSESPK scientist/canttakemore SC_A01A_SUSESPK scientist/c3a1_sci_2sat SC_ERESCUE scientist/of3a4_sc02 SC_FRESCUE scientist/sc_hello2 SC_DOUBT scientist/nodoubt SC_GETOUTHERE scientist/okgetout SC_NOIDEA scientist/noidea SC_SEC2_ADMIN1 scientist/sc_sec2_admin1 SC_SEC2_ADMIN2 scientist/sc_sec2_admin2 SC_SEC2_SIT0 scientist/c1a0_sci_itsyou AK02J_SCI_SPK0 scientist/c1a3_sci_rescued AK02J_SCI_SPK1 scientist/of2a3_sc01 AK02J_SCI_SPK2 scientist/c1a2_sci_transm AK02J_SCI_SPK3 scientist/c1a2_sci_darkroom AK02N_SC_STEAM scientist/c1a3_sci_team WK02F_SCI_SPK0 scientist/c1a2_sci_elevator ZK03D_SCI_SPK0 scientist/c1a4_sci_trust WILD0 ambience/bee1(v75) WILD1 ambience/bee1(p98 v50) WILD2 ambience/des_wind1(v40 p105) WILD3 ambience/des_wind2(v40 p98) WILD4 ambience/des_wind3(v40 p103) WILD5 ambience/(v50 p97) quail1, quail1(t15) ROCKET0 ambience/steamburst1(p80) ROCKET1 ambience/rocket_groan1 ROCKET2 ambience/rocket_groan2 ROCKET3 ambience/rocket_groan3 ROCKET4 ambience/rocket_groan4 ROCKET5 plats/platstop1(v80) MOR_HIT0 ambience/distantmortar1, distantmortar2 distantmortar1 MOR_HIT1 ambience/distantmortar1 distantmortar2, distantmortar3 MOR_HIT2 ambience/distantmortar1 distantmortar3 distantmortar2 MOR_HIT3 ambience/distantmortar3, distantmortar2 NEAR_WAR0 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR1 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR2 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR3 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR6 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 INSIDE_WAR0 ambience/(v40) mgun_burst1 mgun_burst2 mgun_burst3 INSIDE_WAR1 ambience/(v50) rifle2 INSIDE_WAR2 ambience/(v60) mgun_burst2 mgun_burst4 INSIDE_WAR3 ambience/(v30) biggun2 INSIDE_WAR4 hgrunt/(v70) gr_alert1 INSIDE_WAR5 weapons/(v45) 357_shot1 INSIDE_WAR6 weapons/(v30) explode4 INSIDE_WAR7 weapons/(v35) explode5 NEAR_MOP1 barnacle/(v50) bcl_chew2 bcl_chew1 NEAR_MOP2 tentacle/(v45) te_move2 te_move1 NEAR_MOP3 tentacle/(v30) te_sing1 NEAR_MOP4 garg/(v40) gar_step1 gar_step2 gar_step1 gar_step2 NEAR_MOP5 aslave/(v60) slv_word6 slv_word7 NEAR_MOP6 agrunt/(v40) ag_attack3 NEAR_MOP7 gonarch/(v40) gon_childdie1 gon_childdie2 NEAR_MOP8 garg/(v45) gar_breathe1 NEAR_MOP9 garg/(v45) gar_breathe2 NEAR_MOP10 garg/(v50) gar_idle2 gar_idle4 NEAR_MOP11 hgrunt/(v60) gr_alert1 gr_idle3 HG_ALERT0 hgrunt/(t20) clik(p110) squad!, get!(e80) objective! clik(p110) clik HG_ALERT1 hgrunt/(t50) shit!(t20), lay! down! your! weapons!(t20) clik HG_ALERT2 hgrunt/(t30) sir!(t20), we!(e80) got!(e80) hostiles!(p120 t0), clik(p110) HG_ALERT3 hgrunt/(t50) squad!, i! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/clik movement! clik HG_ALERT5 hgrunt/clik(p110) target! clik HG_CHARGE0 hgrunt/clik go! clik(p120) HG_CHARGE1 hgrunt/clik here! clik(p120) HG_CHARGE2 hgrunt/clik lets! go! clik(p120) HG_CHARGE3 hgrunt/clik (t40) damn!, clik(p120) clik HG_CHARGE4 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE5 hgrunt/clik (p110 t40) go! go! go! clik HG_CHARGE6 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik HG_CHARGE7 hgrunt/(t40) blow! away! clik(p120) HG_CHARGE8 hgrunt/(t30) clik clik move!(e75) in! clik(p120) HG_CHARGE9 hgrunt/(t20) clik(p110) get!(e80) some! clik(p110) clik HG_COVER0 hgrunt/clik call!(e75) four!(t40) backup! clik(p120) HG_COVER1 hgrunt/clik (t30) cover! need!(e75 p95) clik(p120) HG_COVER2 hgrunt/clik (t40) cover!(e75) fire! clik HG_COVER3 hgrunt/clik (t45 e75) I!(e80) need!(e80) backup!(t10) clik HG_COVER4 hgrunt/clik (t50 e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER5 hgrunt/clik(p120) weird! hostiles! clik(p120) HG_GREN0 hgrunt/clik clik oh! shit! clik HG_GREN1 hgrunt/clik clik you!(t20) bastard! clik(p110) HG_GREN2 hgrunt/clik (t40) god! damn! clik HG_GREN3 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) hell! clik(p110) HG_GREN5 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN6 hgrunt/(t40) shit!(t20), grenade! clik HG_GREN7 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_MONST0 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST1 hgrunt/clik (p110 t40) fire! team!, stay! alert!(p120 t0) clik HG_MONST2 hgrunt/(t40) shit!(t20), get!(e80) heavy!, clik(p110) clik HG_MONST3 hgrunt/(t40) shit!(t20), (t50) stay! alert!(p120 t0) clik HG_TAUNT0 hgrunt/clik (p110 t40) movement!, my! sector!(t0) clik HG_TAUNT1 hgrunt/(t50) casualties! checking! clik(p120) HG_TAUNT2 hgrunt/(t40) maintain! echo! zero! niner! clik HG_TAUNT3 hgrunt/(t40) one! zero! two!, movement! clik(p120) HG_TAUNT4 hgrunt/(t40) two! six! zero!, backup! clik(p120) HG_TAUNT5 hgrunt/(t40) zulu! echo! zero! six!, suppressing! clik(p120) HG_THROW0 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW1 hgrunt/clik (t45) go! those!(p120) hell!, clik(p120) HG_THROW2 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW3 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_IDLE3 hgrunt/gr_alert1 HG_ANSWER0 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER1 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER2 hgrunt/clik(p105) (t30) ok command clik HG_ANSWER3 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_ANSWER4 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER5 hgrunt/clik(p105) (t30) yeah, affirmative clik HG_CLEAR0 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR1 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR2 hgrunt/clik (t30) fire(e75) team, in(e75) position, all quiet clik(p120) HG_CLEAR3 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR4 hgrunt/clik(p130) (t30) all(e75) clear sir, over clik HG_CLEAR5 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sector secure, sir, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CHECK0 hgrunt/clik (t30) check(e80) in people clik HG_CHECK1 hgrunt/clik (t30) check your zone, over, clik HG_CHECK2 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) HG_CHECK3 hgrunt/clik (t30) fire(e75) team, check(e80) in clik(p120) HG_CHECK4 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK5 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK6 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK7 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_QUEST0 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST4 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST5 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST6 hgrunt/clik(p120) (t30) tango mission is go clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) uhh, go delta sweep formation clik(p120) clik(p120) HG_CANAL1 hgrunt/hg_canal1 HG_CANAL3 hgrunt/hg_canal3 HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a MG_IDLE0 hgrunt/clik MG_IDLE1 hgrunt/gr_idle1 MG_GREN0 hgrunt/clik MG_CHARGE0 hgrunt/clik NG_IDLE0 residuallife/sentences/ngrunt/ng_idle0 NG_IDLE1 residuallife/sentences/ngrunt/ng_idle1 NG_IDLE2 residuallife/sentences/ngrunt/ng_idle2 NG_IDLE3 residuallife/sentences/ngrunt/ng_idle3 SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 FG_ALERT0 fgrunt/bogies FG_ALERT1 fgrunt/hostiles FG_CHARGE0 fgrunt/go FG_CHARGE1 fgrunt/getsome FG_CHARGE2 fgrunt/move FG_CHARGE3 fgrunt/recon FG_CLEAR0 fgrunt/area FG_COVER0 fgrunt/cover FG_COVER1 fgrunt/backup FG_GREN0 fgrunt/incoming FG_GREN1 fgrunt/grenade FG_MONSTER0 fgrunt/hostiles FG_TAUNT0 fgrunt/mister FG_TAUNT1 fgrunt/nothing FG_TAUNT2 fgrunt/oneshot FG_TAUNT3 fgrunt/corners FG_THROW0 fgrunt/fire FG_ANSWER0 fgrunt/roger FG_ANSWER1 fgrunt/hear FG_ANSWER2 fgrunt/yes FG_ANSWER3 fgrunt/sir FG_ATTACK0 fgrunt/wantsome FG_ATTACK1 fgrunt/rapidfire FG_ATTACK2 fgrunt/sweep FG_ATTACK3 fgrunt/marines FG_ATTACK4 fgrunt/moveup FG_ATTACK5 fgrunt/go FG_CHECK0 fgrunt/check FG_CHECK1 fgrunt/zone FG_CURE0 fgrunt/needmedic FG_CURE1 fgrunt/hurt FG_GETOUT residuallife/sentences/fgrunt/ok03b_fg01 FG_HELLO0 fgrunt/tosee FG_IDLE0 fgrunt/guard FG_IDLE1 fgrunt/mission FG_IDLE2 fgrunt/babysitting FG_IDLE3 fgrunt/coverup FG_IDLE4 fgrunt/now FG_IDLE5 fgrunt/seensquad FG_IDLE8 fgrunt/lost FG_IDLE9 fgrunt/disney FG_KILL0 fgrunt/oneshot FG_KILL1 fgrunt/take FG_MAD0 fgrunt/ass FG_MORTAL0 fgrunt/hitbad FG_MORTAL1 fgrunt/critical FG_MORTAL2 fgrunt/sdamage FG_OK0 fgrunt/damage FG_OK1 fgrunt/six FG_OK2 fgrunt/hellout FG_OK3 fgrunt/yes FG_OK4 fgrunt/right FG_OK5 fgrunt/notfail FG_QUESTION0 fgrunt/seensquad FG_QUESTION1 fgrunt/current FG_QUESTION2 fgrunt/coverup FG_QUESTION3 fgrunt/chicken FG_QUESTION4 fgrunt/charge FG_QUESTION5 fgrunt/bfeeling FG_SCARED0 fgrunt/hearsome FG_SCARED1 fgrunt/hear FG_SHOT0 fgrunt/wantsome FG_SHOT1 fgrunt/watchit FG_SHOT2 fgrunt/watchfire FG_SHOT3 fgrunt/friendly FG_STOP0 fgrunt/post FG_STOP1 fgrunt/stay FG_STOP2 fgrunt/leave FG_WAIT0 fgrunt/secure FG_WAIT1 fgrunt/orders FG_WAIT2 fgrunt/scout FG_WAIT3 fgrunt/guardduty FG_WOUND0 fgrunt/imhit FG_WOUND1 fgrunt/fwound FG_WOUND2 fgrunt/makeit ZG_IDLE0 zombie/zo_idle2 zo_alert10 zo_idle2 ZG_IDLE1 zombie/zo_alert20 zo_idle1 ZG_IDLE2 zombie/zo_alert10 zo_idle4 zo_idle3 ZG_QUESTION0 zombie/zo_alert10 zo_idle4 ZG_QUESTION1 agrunt/ag_idle1 ZG_QUESTION2 agrunt/ag_idle5 ZG_QUESTION3 agrunt/ag_idle2 ZG_ANSWER0 gonarch/gon_birth2 ZG_ANSWER1 zombie/zo_alert20 ZG_GREN0 fgrunt/incoming(p70) ZG_GREN1 fgrunt/grenade(p70) ZG_ALERT0 gonarch/gon_sack1 ZG_ALERT2 gonarch/gon_sack2 ZG_ALERT3 gonarch/gon_sack3 ZG_MONSTER0 headcrab/hc_pain3 ZG_MONSTER1 headcrab/hc_pain2 ZG_COVER0 agrunt/ag_alert2 ZG_COVER1 agrunt/ag_alert3 ZG_CLEAR0 agrunt/ag_alert2 ZG_CLEAR1 agrunt/ag_alert3 ZG_THROW0 agrunt/ag_idle3 ZG_THROW1 agrunt/ag_idle4 ZG_CHARGE0 agrunt/ag_idle5 ZG_CHARGE1 agrunt/ag_idle1 ZG_TAUNT0 agrunt/ag_pain5 ZG_TAUNT1 agrunt/ag_pain2 ZG_TAUNT2 agrunt/ag_pain1 HAS_PAIN0 hgrunt/gr_die2(p180) HAS_PAIN1 hgrunt/gr_die2(p180) HAS_PAIN2 hgrunt/gr_die2(p180) //Female Otis OT_CARDYES residuallife/sentences/otis/pardonme01 OT_CARDNO residuallife/sentences/otis/vquestion01 OT_OK0 residuallife/sentences/otis/leadtheway01 OT_OK1 residuallife/sentences/otis/letsgo01 OT_OK2 residuallife/sentences/otis/okimready02 OT_OK3 residuallife/sentences/otis/answer30 OT_OK4 residuallife/sentences/otis/okimready01 OT_OK5 residuallife/sentences/otis/okimready03 OT_OK6 residuallife/sentences/otis/ok01 OT_WAIT0 residuallife/sentences/otis/holddownspot01 OT_WAIT1 residuallife/sentences/otis/holddownspot02 OT_WAIT2 residuallife/sentences/otis/illstayhere01 OT_WAIT3 residuallife/sentences/otis/yougotit02 OT_WAIT4 residuallife/sentences/otis/imstickinghere01 OT_WAIT5 residuallife/sentences/otis/littlecorner01 OT_WAIT6 residuallife/sentences/otis/readywhenyouare01 OT_HELLO0 residuallife/sentences/otis/hi01 OT_HELLO1 residuallife/sentences/otis/excuseme02 OT_HELLO2 residuallife/sentences/otis/hi02 OT_HELLO3 residuallife/sentences/otis/excuseme01 OT_QUESTION0 residuallife/sentences/otis/question03 OT_QUESTION1 residuallife/sentences/otis/question09 OT_QUESTION2 residuallife/sentences/otis/question11 OT_QUESTION3 residuallife/sentences/otis/question12 OT_QUESTION4 residuallife/sentences/otis/question20 OT_QUESTION5 residuallife/sentences/otis/question22 OT_QUESTION6 residuallife/sentences/otis/question28 //Extra OT_QUESTION, needed? OT_QUESTION7 residuallife/sentences/otis/question29 // OT_IDLE0 residuallife/sentences/otis/gordead_ques16 OT_IDLE1 residuallife/sentences/otis/question17 OT_IDLE2 residuallife/sentences/otis/question18 OT_IDLE3 residuallife/sentences/otis/question29 OT_IDLE4 residuallife/sentences/otis/question25 OT_IDLE5 residuallife/sentences/otis/question11 OT_IDLE6 residuallife/sentences/otis/question06 OT_ANSWER0 residuallife/sentences/otis/answer13 OT_ANSWER1 residuallife/sentences/otis/answer14 OT_ANSWER2 residuallife/sentences/otis/answer17 OT_ANSWER3 residuallife/sentences/otis/answer24 OT_ANSWER4 residuallife/sentences/otis/answer29 OT_ANSWER5 residuallife/sentences/otis/answer30 OT_ANSWER6 residuallife/sentences/otis/vanswer08 OT_ANSWER7 residuallife/sentences/otis/answer01 OT_ANSWER8 residuallife/sentences/otis/answer03 OT_ANSWER9 residuallife/sentences/otis/answer09 OT_ANSWER10 residuallife/sentences/otis/answer15 OT_ANSWER11 residuallife/sentences/otis/answer20 OT_ANSWER12 residuallife/sentences/otis/answer18 OT_ANSWER13 residuallife/sentences/otis/answer22 OT_ANSWER14 residuallife/sentences/otis/answer39 OT_ANSWER15 residuallife/sentences/otis/answer33 OT_ANSWER16 residuallife/sentences/otis/answer32 OT_ANSWER17 residuallife/sentences/otis/answer38 OT_ANSWER18 residuallife/sentences/otis/answer28 OT_ANSWER19 residuallife/sentences/otis/answer17 OT_ANSWER20 residuallife/sentences/otis/question05 OT_POK0 residuallife/sentences/otis/vanswer13 OT_POK1 residuallife/sentences/otis/answer24 OT_POK2 residuallife/sentences/otis/answer29 OT_POK3 residuallife/sentences/otis/vquestion01 OT_POK4 residuallife/sentences/otis/yeah02 OT_KILL0 residuallife/sentences/otis/gotone01 OT_KILL1 residuallife/sentences/otis/gotone02 OT_KILL2 residuallife/sentences/otis/nice01 OT_KILL3 residuallife/sentences/otis/yeah02 OT_KILL4 residuallife/sentences/otis/fantastic01 OT_KILL5 residuallife/sentences/otis/fantastic02 OT_KILL6 residuallife/sentences/otis/likethat OT_SHOT0 residuallife/sentences/otis/imhurt01 OT_SHOT1 residuallife/sentences/otis/imhurt02 OT_SHOT2 residuallife/sentences/otis/cit_hit01 OT_SHOT3 residuallife/sentences/otis/cit_hit03 OT_SHOT4 residuallife/sentences/otis/cit_hit04 OT_SHOT5 residuallife/sentences/otis/cit_hit05 OT_MAD0 residuallife/sentences/otis/wetrustedyou01 OT_MAD1 residuallife/sentences/otis/notthemanithought01 OT_MAD2 residuallife/sentences/otis/notthemanithought02 OT_MAD3 residuallife/sentences/otis/ohno OT_ATTACK0 residuallife/sentences/otis/letsgo02 OT_ATTACK1 residuallife/sentences/otis/headsup01 OT_ATTACK2 residuallife/sentences/otis/headsup02 OT_ATTACK3 residuallife/sentences/otis/incoming02 OT_HEAR0 residuallife/sentences/otis/question17 OT_HEAR1 residuallife/sentences/otis/question18 OT_SMELL0 residuallife/sentences/otis/question20 OT_SMELL1 residuallife/sentences/otis/question28 OT_SMELL2 residuallife/sentences/otis/question07 OT_SCARED0 residuallife/sentences/otis/watchwhat OT_SCARED1 residuallife/sentences/otis/cit_hit01 // Extra OT_SCARED, needed? OT_SCARED2 residuallife/sentences/otis/cit_hit03 OT_SCARED3 residuallife/sentences/otis/cit_hit04 // OT_CUREA residuallife/sentences/otis/sorry01 OT_CUREB residuallife/sentences/otis/sorry03 OT_CUREC residuallife/sentences/otis/sorrydoc02 OT_WOUND0 residuallife/sentences/otis/imhurt01 OT_WOUND1 residuallife/sentences/otis/imhurt02 OT_MORTAL0 residuallife/sentences/otis/pain05 OT_MORTAL1 residuallife/sentences/otis/pain07 OT_HEAR0 residuallife/sentences/otis/gordead_ans04 OT_HEAR1 residuallife/sentences/otis/startle01 //AI Carroll Vorfeed.. No, Canal Rupheed's (Deleted) GORV_MIND0 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa dimensional systems now (e100) under canal command GORV_MIND1 (p130) bizwarn bizwarn bizwarn (e95 p95) alert, this operating system now(e100) under canal command GORV_MIND2 dadeda attention, all guard personnel, defense zero point field. GORV_MIND3 (p130) buzwarn buzwarn (p98 e95) all guard personnel, go to code six. use any force to prosecute intruder GORV_MIND4 deeoo deeoo, we going to use a core that bizwarn, open the portal, and we are center of all science. GORV_MIND5 canal will kill you, any time, deeoo GORV_MIND6 heat, heat, heat, beyond the zero, that door now open for all. GORV_MIND7 do not waste your time, green order ed to destroy all, but this is not wall we wanted. DARK_MIND0 i am now zero, and one, and all, and you. DARK_MIND1 doop this is this is not the over, that is correct deeoo, this is science. DARK_MIND2 you fool, it is not over until, destroy of one. DARK_MIND3 i am not fool, it is not help the save black mesa. DARK_MIND4 bizwarn bizwarn bizwarn, attention. unauthorized intruder, you fool, it i detonation, you will not escape this time. DARK_MIND5 bizwarn bizwarn bizwarn, message for unauthorized intruder, do not destroy dimensional power field system. //Endif