Table of contents - De_Coast


Info

Credits

Play Information

Construction

Compile / Testing

Designer Notes

Installation

Copyright Permissions


Info


Title

De_Cost

Filename

De_coast.bsp

Author

Ezaey

e-mail

1teepe7@mg.skola.mark.se

Website

http://www.euro-cs.com

Description

Defusion map

Additional Info

You can find me in #Euro-cs on the IRC server QuakeNET


Credits


Credits to the all the members of Euro-CS for all help I've recived with beta testing

I have to thank Marc Schröder for his kickass textures, go download his mod "Poke646" NOW! (www.poke646.com)

jOeSmOe should also be credited for some really nice textures :)


Play Information


Single Player

Negative

Deathmatch

Nope

Cooperative

No

Counter-Strike

Indeed

Difficulty Settings

Negative

New Sounds

Nope

New Textures

Yes, almost all textures are new.

Size

Medium/Small

Recommend # of players

4-12


Construction


Base

From scratch

Editor used

Worldcraft v3.3 | Zoners Compile Tools v2.2.4

Known Bugs

Nope, no known, but if you find any, please email me at 1teepe7@mg.skola.mark.se

Build Time

About 36 hours active mapping, spread over 4 days.


Compile / Testing


Machine

Pentium 3 1 GHz, 256 MB RAM, GF2 MX

Compile Times

Hlcsg -wadinclude

19.2 seconds

hlbsp

10.60 seconds

Hlvis -full

365.90 seconds [6m 5s]

hlrad -extra -bounce 16 -smooth 50

446.80 seconds [7m 26s]


Designer's Notes


This map is designed to be a fast paced raid map in three dimensions (enemies can come frome above)

It's perfect for 2on2, but you can play up to 16 players without it beeing to crowded. (20 players is maximum)


Installation


Unzip all files to your cstrike folder (C:\Sierra\Half-Life\Cstrike\) and they will place them selfs in the correct folders automaticly.


Copyright and Permissions


If you want to make a remake, mail me and I'll gladly give you the .rmf or .map